Details
Augmented Reality and Virtual Reality in Special Education
1. Aufl.
168,99 € |
|
Verlag: | Wiley |
Format: | EPUB |
Veröffentl.: | 09.07.2024 |
ISBN/EAN: | 9781394167562 |
Sprache: | englisch |
Anzahl Seiten: | 256 |
DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.
Beschreibungen
<p><b>Discover the groundbreaking potential of augmented reality in special education with this comprehensive book, which fills a significant research gap and explores the transformative impact of AR/VR on teaching and learning experiences for individuals with disabilities.</b> <p>Millions of young people across the world have impairments. Because of their apparent problems, these young people have typically been marginalized or excluded from schools. Studies on augmented reality applications in education for special children are still in their early stages and there is a dearth of research on the effects and implications of augmented reality in education for special children or individuals with special needs, such as intellectual disabilities, autism spectrum disorder, attention deficit hyperactivity disorder, and physical disabilities. Technological advancements have enabled the creation of whole new learning environments, vastly expanding the breadth and sophistication of teaching and learning activities. For example, several studies have shown that virtual reality and augmented reality can help autistic people understand facial emotions and improve their social skills. <p>By compiling a collection of conceptual and research chapters investigating the infiltration of AR/VR into teaching and learning practices and experiences for disabled people, this book will fill a significant gap in current research literature.
<p>Preface xiii</p> <p>1 Digital Learning Environments--Constructing Augmented and Virtual Reality in Educational Applications 1<br /><i>Kapil Mehta and Chamkaur Singh</i></p> <p>2 Role of AR and VR Technology in Transforming Education Ecology 33<br /><i>Gagandeep Kaur, Harpreet Kaur, Sonia Goyal, Veerpal Kaur and Prabhleen Kaur</i></p> <p>3 Enhancing Social Skills Development Through Augmented Reality (AR) and Virtual Reality (VR) in Special Education 65<br /><i>Ajantha Devi Vairamani</i></p> <p>4 Immersive Learning's Promise: The Educational Potential of Augmented and Virtual Reality 91<br /><i>Priya Trivedi</i></p> <p>5 Influence of Augmented Reality and Virtual Reality in Special Education in India 103<br /><i>Ravichandran K.</i></p> <p>6 Exploring the Untapped Potential of the Metaverse in Special Education: A Comprehensive Analysis of Applications and AI Integration 121<br /><i>K. B. Priya Iyer and Ajantha Devi Vairamani</i></p> <p>7 Fostering and Integrating Augmented Reality/Virtual Reality Experiences for Learners with Autism Spectrum Disorders (ASDs) 141<br /><i>Usha Nandhini R. and P. Senthamizh Pavai</i></p> <p>8 Impact of AR/VR in the Learning Process of Children with Dyslexia 161<br /><i>C.V. Suresh Babu and Vinutha S.</i></p> <p>9 Immersive Experience in the Education of Special Kids Using the Metaverse Platform 189<br /><i>Magesh Kasthuri</i></p> <p>10 Privacy and Security Concerns with Augmented Reality/Virtual Reality: A Systematic Review 209<br /><i>Sukhpreet Kaur, Saumya Rajvanshi and Gurleen Kaur</i></p> <p>Acknowledgement 228</p> <p>Conflict of Interest Statement 228</p> <p>References 228</p> <p>Index 233</p>
<p><b>V. Ajantha Devi</b>, PhD is a research head at AP3 Solutions, Chennai, Tamil Nadu, India. She is a Microsoft Certified Application Developer (MCAD) and Microsoft Certified Technical Specialist (MCTS) with more than 35 papers in international journals and conference proceedings to her credit. She has written, co-authored, and edited several books in the field of computer and has five Australian patents and one Indian patent to her credit in the areas of artificial intelligence, image processing, and medical imaging. <p><b>Williamjeet Singh</b>, PhD is an assistant professor in the Department of Computer Science and Engineering at Punjabi University, Patiala, Punjab, India. He has over 12 years of teaching and research experience and is the author of many research papers and articles published in national and international journals and conferences of repute. He is working on techno-social projects, one of which was awarded to him by the Department of Science and Technology (DST), New Delhi, India. Most recently, his work includes developing a mobile app for hearing-impaired individuals called World of Indian Sign Language. <p><b>Yogesh Kumar</b>, PhD is an associate professor in the Department of Computer Engineering, Indus University, Ahmedabad, Gujarat. He has more than 14 years of experience in research and teaching. He has published ten papers, six book chapters, 12 papers in international conferences, 28 articles in peer-reviewed journals, and has been granted four patents.
<p><b>Discover the groundbreaking potential of augmented reality in special education with this comprehensive book, which fills a significant research gap and explores the transformative impact of AR/VR on teaching and learning experiences for individuals with disabilities.</b> <p>Millions of young people across the world have impairments. Because of their apparent problems, these young people have typically been marginalized or excluded from schools. Studies on augmented reality applications in education for special children are still in their early stages and there is a dearth of research on the effects and implications of augmented reality in education for special children or individuals with special needs, such as intellectual disabilities, autism spectrum disorder, attention deficit hyperactivity disorder, and physical disabilities. Technological advancements have enabled the creation of whole new learning environments, vastly expanding the breadth and sophistication of teaching and learning activities. For example, several studies have shown that virtual reality and augmented reality can help autistic people understand facial emotions and improve their social skills. <p>By compiling a collection of conceptual and research chapters investigating the infiltration of AR/VR into teaching and learning practices and experiences for disabled people, this book will fill a significant gap in current research literature.
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