Details

Learn Pixi.js


Learn Pixi.js



von: Rex van der Spuy

56,99 €

Verlag: Apress
Format: PDF
Veröffentl.: 27.10.2015
ISBN/EAN: 9781484210949
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p>Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways.&nbsp;<br></p><p>If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way.<em> Learn Pixi.js </em>is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations.</p><ul><li>Take a step-by-step tour of Pixi.js's features by building fun game projects.</li><li>Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications.</li></ul><p><em>Learn Pixi.js</em> is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.</p>
<p>Chapter 1: Making sprites</p><p>Chapter 2: Moving sprites</p><p>Chapter 3: Making shapes</p><p>Chapter 4: Collision Detection</p><p>Chapter 5: Animating Sprites</p><p>Chapter 6: Visual Effects and Transitions</p><p>Chapter 7: Mouse and Touch Events</p>
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
<p>The first and only guide to using the high performance Pixi.js graphics-rendering engine.</p><p>Learn to make games for mobile phones, tablets and the web.</p><p>Packed with practical examples and useful tips to help readers create a wide range of interactive applications.</p>

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